![]() ![]() FG for example means that this part only appear on the face graphics. Q: What about the symbols in the lower right of any icon?Ī: These give you additional info about the icon straight away. Currently, pretty much everything that isn’t original RTP stuff from Kadokawa is WaywardMartian’s. Q: What does the symbol in the lower left hand corner of the icon mean?Ī: That’s the logo of the creator and indicates who made or edited the sprite. ![]() Likewise, if the watermark isn’t there, you probably can’t use it with the TAB generator. If you see the watermark on the icon, chances are you can’t use it with default sprites. This is done to prevent confusion and people not being certain of what generator a part is meant for – especially when people mix multiple types of sprites. Q: What’s “TAB” stand for, and why is it in the upper left hand corner of every icon?Ī: It stands for “Tall Adult Body” and is used as a watermark to distinguish generator parts made for / or made compatible with the TAB generator from those that aren’t compatible. Regardless of what parts you pick, you will always have the option to export either style. Q: Why are there 2 character sprite sheets?Ī: There are two different headtypes. Sideview characters [ pure concept, very unlikely since much of the characters would have to be drawn from scratch).FG graphics could be converted via Photoshop Action Scripts to serve as Face foundation for a Bust creator.Not Part of Any Phase: Theoretically possible things that are neither planned nor easily realized: Some assets & a base for child characters.Use Photoshop Action Scripts to increase the size of Armors & reposition assets to make 2 new height types so that characters can be created in 3 height variants (normal, tall, very tall).Phase 4: Expansion possibilities (These are things that could be done in theory but would require some effort) If enough content from different settings exists (fantasy, modern world, sci-fi) I may reduce the default generator base just to universal things and instead package the generator parts into themed packs that you can download separately, so you only have things of the setting you intend to work with.Identify missing content and fill out the content base.Phase 3: Fill the generator with content, bugfixing & polish Create example assets for Skin Marks, Armor Parts and Weapons & Shields.Create a second head type (1 pixel shorter from each side), use a Photoshop Action Script + Retouching to create a variant of all hairstyles and accessories for it, add neckline anti-clipping pixels to the armor variants via Photoshop Action Script & batch edit function.These allow you to retain the hairstyle of the character when wearing a helmet, but the parts that would cause clipping issues with the headgears are cut away) Using an automated script to truncate the hair variants and importing them into the headgear hair variants.Add more expression FG graphics (Eyes, Eyebrows, Mouth) to cover all emotions and use a clear sorting system to make them seem less random and unconnected.Sort clothing & armor into the right categories.Fixing the color mixup caused by the generator.Turn the remaining Dark Fantasy NPCs into generator assets (clothing, accessories, etc.).Separate Arms from Bodies to make them compatible with beards.Flesh out all new Clothing & Armor with a fitting FG graphic.Phase 1: Establishing a generator base (<- current phase) Other new body part types (currently empty) include Skin Marks (which can be used to show all kinds of things on the skin), Armor Parts (which allows armor modifications such as spikes, sigils and other things to be placed over armors), Weapons & Shields (which enables you to add handheld weapons and shields to the character).Clothing is divided into Clothing (civilian clothing) and Armor (military uniforms or armor).Body & Head as well as Heads & Ears are separated from each other to allow independent use and open more possibilities.(back, sides, front) WaywardMartian also edited the Dark Fantasy Actors and made 8 Headgears useable by male and female characters Headgear exists as a new type of generator part, allowing up to 4 mask colors for color variations as well as 3 layers for face graphics.Clothing & Body: Thanks to WaywardMartian, a total over 60 clothing/armor variants exist (30+ for male, 30+ for female), as well as 5 Bodies & Heads, four with fixed skin color and one with a gradient mask.All Generator Parts except clothing and cloak 1&2 have been converted.New Sheet Size: 97x97 character slots (291x388 per character, 1164x776 for a 8 character sheet) this allows for more possibilities both in height and width.
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